27 May 2012

GDC Europe 2011 - day 2 - Dienstag

www.gdceurope.com/
(originally written in August 2011)
Second day. It was quite hard to be on time, because the day before there had been the GDC Night Party :)
  • Hotspots Flops and uOps (Levent Akyil/Intel)
  • Big Games with Small Teams using CryENGINE3 (Kedhrin Gonzalez/IIIFonic)
  • Keynote: Size Doesn't Matter (Dr Michael Capps/Epic Games)
  • Usage of Encryption Preventing Piracy and Cheating (Ruediger Keugler/Wibu-Systems)
  • Next Gen Platforms... (Tom DuBois/OnLive)
  • Multiplayer: A Postmortem.... (Peter Hall/Crytec)
  • "MAXIS-mizing" Darkspore (Philipp Garasimov/Intel)



  • Hotspots Flops and uOps (Levent Akyil/Intel)
Very technical (but well done and not boring) presentation about optimizing for only one core. We can implement efficient tasking systems, but we also need to remember how to use full potential of single core.



  • Big Games with Small Teams using CryENGINE3 (Kedhrin Gonzalez/IIIFonic)
One guy from some company shared his experience with impressive CryEngine3. With only several people in the team they could create almost AAA title (some FPS).



  • Keynote: Size Doesn't Matter (Dr Michael Capps/Epic Games)
Michael is the president of Epic Games. He explained history of Epic and their choices along the way.



  • Usage of Encryption Preventing Piracy and Cheating (Ruediger Keugler/Wibu-Systems)
Nice presentation about some simple steps to creating more secure apps. The speaker had some great  examples of how to implement some techniques.
  • protect the data: for instance encrypt save-data from your game. Or sign with not symmetric encryption system additional data (like DLC)
  • for important variables in the game (like health status, amount of money, etc, etc) use encryption as well. Otherwise (he said in almost 80% of cases) one can use debugger and simply find the variable in the memory and change it. Protection of several important values wont hurt performance, but can greatly improve security of the game.
  • detect for cheating tools (debuggers, disassemblers, etc) that are running in the system... if you detect them then simply force the user to close them



  • Next Gen Platforms... (Tom DuBois/OnLive)
This talk was almost the same as the talk the day before.

  • Multiplayer: A Postmortem.... (Peter Hall/Crytec)
hmm



  • "MAXIS-mizing" Darkspore (Philipp Garasimov/Intel)
hmm

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